On June 1, 2013 at The New York Public Library/Bartos Forum, over 150 New York City youth from across the five boroughs will gather at Emoti-Con! 2013 to showcase their digital media and technology projects, be inspired by their peers, and meet with professionals in the field.
At Emoti-Con!, youth will: Network with peers and learn about other exciting informal learning opportunities across the city; present their projects, get inspired by others, and network with industry professionals; take part in fun design challenges; hear from amazing Emoti-Con! Keynotes - professional game designers, makers and social entrepreneurs from all corners of the media and technology industry; participate in the Emoti-Con! Challenge, which awards prizes in multiple categories including Most Innovative, Most Potential for Social Impact, Most Entertaining and Best Pitch; and have a chance to earn digital badges, and valuable feedback on their work!
Badges for Emoti-Con! reflect peer-issued awards to competing projects are issued by participating institutions (that's you!) through Emoti-Con.org. If your institution is registered to participate through EventBrite, and were signed in at registration on the day of the event, chaperones will be emailed a single login for your group. Once logged in, you can award and manage badges for your presenters. We hope it makes you... :)
A hacked, counter top-mounted kitchen mixer, with an accessible switch for users with Cerebral Palsy - or other mobility challenges - to control by touching two fingers together.
Arrive is a fast, reliable, and inexpensive attendance system. We programmed the application to allow students and faculty to check into school from their phone. Arrive uses geolocation to track students within 60 ft of school, and then enables them to scan a QR code available at the entrance to or within the school building. Students are then checked in. Administrators may view student attendance by class and last name, and parents can opt-in to receive a text message when their child checks into school. Administrators may also connect to a robot, which our team has built, to unlock doors from their phone.
I created an e-book with three of my poems creatively published inside. All of my poems concern statements about my identity and how my voice is supposed to communicate that. They are also the three poems I performed at the Lincoln Center poetry slam.
Art^2 is an assistive painting device for artists with cerebral palsy. Powered by an Arduino that controls stepper motors guided by a nunchuk-joystick to help users express their love for art while keeping their artist freedom.
Art and Violence is about my journey on discovering music as a way to escape the violence and the struggles in my life. "TeensCare" group is looking at the healthcare system in the US and discovering what teens know about it through interviews and discussions with other teens. After discovering what teens know they are going on a journey to find out more from their parents, teachers as well as professionals in the healthcare field. They are sharing all the information they gather through multiple forms of media, from video to audio on blogs, websites and social media outlets. They want to reach out to other teens an educate them on particular aspects of the healthcare system that are important to them.
Limor "Ladyada" Fried is an electrical engineer /entrepreneur founder. After graduating from MIT's Media Lab with a Master's in electrical engineering, she founded Adafruit Industries with the goal of creating the best place online for learning electronics and providing the best products for makers of all ages and skill sets. Limor was the first female engineer on the cover of WIRED magazine and was recently awarded Entrepreneur magazine's Entrepreneur of the year for 2012. Her fundamental belief is that anyone of any age can learn how to make their own electronics, and her company Adafruit strives to provide the tools and instruction to make that possible.
Teresa Lynn Rivera is a social activist, artist, born and raised in the Bronx. Her passion for social equity was nurtured at The Point CDC: where she was previously president of ACTION, a teen activist group, received the opportunity to play a lead role in Michel Gondry's "The We and The I" and is currently the program assistant of WOMEN, a women's empowerment group. Within the past 2 years, the group had created a self health app and a zine titled "POP" that will soon become a website. She is dedicated to providing young girls a safe space to advocate for themselves and reach their full potential.
Chloe has been making games since she was a kid in the streets of her hometown of Athens, Greece. Naturally, she grew up to become a game designer making all kinds of digital and analog games, sometimes -EVEN- in those same streets of Athens. Currently working at the Mozilla Foundation, Chloe wrangles game initiatives that range from the Game On competition, to community events to designing games that help you understand better how the web works. Oh yes sometimes she also makes things with cats and zombies. Chloe is also the co-founder of Plaython, a street games festival transforming the city of Athens into a giant playground. In 2013 she has been nominated as one of the GOOD100 by good.is magazine for pushing the world forward in creative and inspiring ways.
Brian is Executive Vice President at E-Line Media, a publisher of game-based learning products and services that engage, educate and empower, helping to prepare youth for lives and careers in the 21st Century. He leads E-Line’s youth gamemaking efforts including Gamestar Mechanic – an online platform that teaches game design and has been used by over 300,000 youth in over 5,000 schools – and the National STEM Video Game Challenge – a multi-year competition that encourages young people to design video games to build a motivation for Science, Technology, Engineering and Math.
David Carroll is Associate Professor of media design and Director of the MFA Design and Technology graduate program at the School of Art, Media and Technology at Parsons the New School for Design. His work crosses multiple fields of art, design, education, sciences, humanities, and policy among both private and public-interest enterprises. He founded the Center for Mobile Creativity to support research grants from Pearson Foundation, MacArthur Foundation, NIH/NIDA, NSF and Nokia Research Centers. Dave has also directed commercial multimedia for major interactive media clients including AOL, A&E, CNN, FOX, ESPN, HBO, PBS, Random House, Smithsonian, Sony, Sports Illustrated, Time, Warner Bros and others.
Champika is a Graduate Student and Research Assistant within the Lifelong Kindergarten group at the MIT Media Lab. She is also a Lead Developer and Designer of the Scratch online community - a community of more than one million young people who share and remix animations, stories, and games created with the browser based programming editor Scratch. Her research focuses on the way kids construct and share knowledge online and how to best support those interactions. Prior to the Media Lab she was a Frontend Engineer at Google for 5 years.
Leah Gilliam is fascinated by the transformative power of play and the way things work. Leah is a designer, maker, and hacker of everything from board games, learning experiences and meetings to popular culture, video installations and wearable technologies. Until she left to pursue her love of design and code in 2006, Leah was an associate professor of Electronic Arts at Bard College as well as the chair of the Arts Division. Leah is a 2008 graduate of NYU's Interactive Telecommunications Program and winner of a Tisch School of the Art’s Dean’s Fellowship. She has lectured and presented her projects widely, including the Antoni Tàpies Foundation in Barcelona, Carnegie Mellon's Games Education Summit, Johannesburg’s Urban Futures Conference and the Whitney Biennial. As Project Director at Mozilla's Hive NYC Learning Network, Leah is drawn to the vitality and potential of learning and engagement—wherever it may happen.
James Murdock is The New York Public Library’s Director of Multimedia Content. In addition to managing video production for NYPL, his department oversees content for NYPL's homepage. It has also produced collections-based digital publications including the award-winning free iPad app Biblion: The Boundless Library; the iBook and ePub periodical Point; and special collections websites such as John Cage Unbound: A Living Archive. Before joining NYPL in 2008, James was a print and broadcast journalist specializing in the arts and humanities, having served as the news editor of Architectural Record magazine. He is the co-author of Serving Lesbian, Gay, Bisexual, Transgender, and Questioning Teens: A How-To-Do-It Manual for Librarians.
Omar Rodriguez is 17-years-old and has been a New Yorker since the age of 9. A senior in high school at Explorations Academy in The Bronx and he is president of the community activist group A.C.T.I.O.N. (Activists Coming To Inform Our Neighborhood) at The Point CDC. A.C.T.I.O.N is involved in issues in the Hunts Point community and works at fighting many environmental and social injustices. Currently, Omar’s campaign, Fair Share works on the equal distribution of burdens and facilities (such as industry and detention centers) throughout the city. In his spare time when not at school or A.C.T.I.O.N, Omar loves to play games, juggle, and listen to music. In the fall of 2013 Omar will be a freshman at City College of New York where he’ll be majoring in engineering.
Richard is a leader in innovation strategy and is the founder NY’s own MakerBot Foundation. Richard’s practice has been focused on helping large, global enterprises around the world build their capacity for innovation. Before becoming a Principal at Caerus, he founded and ran the Helsinki Group, was a strategy director at the leadership and innovation firm Stone Yamashita Partners and a thought leader and global account manager at Doblin, Inc. and Monitor Group. His work is built on the idea that organizational success in a complex, uncertain world is more closely tied to ideas of resilience than to ideas of singular breakthrough success. He believes success is best understood in terms of the political and institutional economies in which it is situated. Richard was educated at Harvard, Whitman College and The New School for Social Research.
Julia is a digital media arts consultant, public engagement artist, production designer, educator, bicycle rider and van enthusiast. She is a 2013 Brooklyn Arts Council Grant recipient for two public engagement projects called Color Wheelz and Significant Love. Her work was recently shown at New Museum's Ideas City Festival, NYC's Art In Odd Places, The Museum of Contemporary Art Detroit, American Museum of Natural History, Super G Residency in Greensboro NC, Fictillis Gallery in Seattle WA and Maker Faire NYC. Julia explores how to implement digital tools into art, education and design as seamlessly as possible, while maintaing a fun and engaging environment. Julia is a part-time faculty member at Parsons The New School for Design in NYC and holds a BFA in Illustration/animation and an MFA in Design and Technology.